Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Lurking in the ever dark depths of the caves, the Hunters move around with out a sound, except for the twang of their crossbows.
Note speciali: In underground terrain (except lit underground), this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Avanza da: | |
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Avanza come: | Shadow |
Costo: | 18 |
PF: | 27 |
Movimento: | 6 |
PE: | 35 |
Level: | 1 |
Allineamento: | caotico |
ID | Dark Elf Hunter |
Abilità: | cavestalk |
dagger lama | 5 - 2 ravvicinato | ||
crossbow perfora | 6 - 3 a distanza |
Resistenze: | |
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lama | -20% |
perfora | -20% |
impatto | 10% |
fuoco | -10% |
freddo | 30% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 40% |
Acque profonde | 100 | 30% |
Campo di funghi | 1 | 70% |
Castello | 1 | 70% |
Caverna | 1 | 60% |
Colline | 1 | 70% |
Congelato | 2 | 40% |
Foresta | 2 | 70% |
Impervio | 100 | 0% |
Invalicabile | 100 | 0% |
Montagne | 2 | 70% |
Palude | 2 | 40% |
Pianura | 1 | 60% |
Sabbia | 2 | 40% |
Scogliera | - | 0% |
Villaggio | 1 | 70% |